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Spyro the Dragon (PS) - Single-segment 100% 2:19:43 - James Bertolli

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Spyro the Dragon (PS) - Single-segment 100% 2:19:43 - James Bertolli


Published 2007


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Single-segment speed run of Spyro the Dragon with 100% (120% in-game), done on October 18 2007. Abuses death to save time. Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4. Normal quality MPEG-4 is Video iPod compatible.

Author's comments:
First off, I completed my goal by about 10 minutes, very surprising since I expected no lower than 2:25 at the moment (goal being 2:30). Not too many mistakes here, at least for a single segmented run. Here are my comments for each level:
Artisan's:
I can't really tell which route is faster; Dark Hollow first or last. Either way, getting the Dark Hollow is quick here.
Dark Hollow:
Somehow forgot to ram that first gnorc, but oh well. Please note that I tend to sit around a second after I collect a key because of what I call the key glitch. Sometimes, I'd collect a key and charge away real fast and it wouldn't count me as collecting it and when I go back, it is frozen, a bit smaller, and you can't get it again without exiting the level (or possibly dying). I exit through the home portal because it is required to exit one level through the home portal to open Toasty. This one just happened to be convenient.
Artisan's:
You either have to be in the middle of these five platforms or stand on them for a second because I have jumped on all of them before without it opening.
Sunny Flight:
Don't believe this is the fastest strategy but it is fast and I've searched for the strat that is 10 seconds faster for a while. The randomness of planes annoys me but at least I didn't have to watch Spyro fly away after burning the last plane.
Artisan's:
okay
Stone Hill:
Not too bad. Every home world in this game has a level I hate. This is that one for Artisan's.
Artisan's:
Besides missing that one gem, this was nice.
Town Square:
That thief use to annoy me.
Artisan's:
okay
Toasty:
Real good besides that wall ram...
Artisan's:
Nothing to say here but, okay.
Peace Keeper's:
Average mistakes here.
Dry Canyon:
I love killing that big guy with the purple gems at the beginning! If you don't know what I'm talking about, turn up your sound. Dumb theif somehow tricked me, never had problems with it before. Got crappy by the time I reached the tunnel.
Peace Keeper's:
Weird running into nothing...
Cliff Town:
This is that level I hate in Peace Keeper's. I like to get smacked by the fat ladies but this time was accidental. Probably the most annoying part in this level is the large field of birds.
Peace Keeper's:
Nothing to mention here.
Ice Cavern:
There is always a level I like in every home world, and this is it for the Peace Keeper's.
Peace Keeper's:
I hate these cannons, just had to mess up a shot... and a gems.
Doctor Shemp:
This level isn't half bad but sometimes those chasing dudes will get me for I run into the ladies a lot. I have had something weird happen with Doctor Shemp before where he'd just run around the platform on the first hit.
Peace Keeper's:
To Night Flight
Night Flight:
Can't find the 1:01 strategy so I use the most boring one; the original.
Peace Keeper's:
Jumping up that arch seems to be faster.
Magic Crafter's:
I really don't care for this world at all.
Alpine Ridge:
The level I don't like in Magic Crafter's. Mostly the colors that annoy me here. This is the oddest way I've done the level, too. I never look forward to the last 20 gems.
Magic Crafter's:
okay
High Caves:
I love this level but that glitch in the end messed this delicious run up. I split the run after that glitch. I found a way to make the glitch waaste less time.
Magic Crafter's:
Super charge right to Wizard Peak.
Wizard Peak:
I really don't care for this level much because it is kind of long. I have made a lot of mistakes in this level. Probably a good 5 runs ended in this level. I am glad I missed that metal chest because I would have forgotten the gems in the window otherwise.
Magic Crafter's:
I think I have a nice route for this home world.
Crystal Flight:
My 1:07 strategy is way too risky for a single segment. It isn't the best strategy anyway.
Magic Crafter's:
To Blowhard...
Blowhard:
This boss annoys me with his random invincibility... and the moving platforms can get boring...
Magic Crafter's:
Level complete, so right to the balloonist.
Beast Maker's:
Believe it or not, but I have messed up a run once by forgetting about Wizard's Peak.
Terrace Village:
How can a level look so native and be full of electricity? This level can get on my nerves at times. And this was once of those times. Didn't do too great here.
Beast Maker's:
okay
Misty Bog:
This level is very fun but it is real annoying. Those frogs are too quick and those tree things sometimes attack you when you are farthur than usual.
Beast Maker's:
Died on purpose here for a full Sparks. Probably should have just got some chickens after Wild Flight.
Wild Flight:
This is the worst flight in the game.
Beast Maker's:
*whistles* to Tree Tops
Tree Tops:
Why does everyone hate this level? Only a speedrunner can hate Tree Tops (as in me). Died here. Big mistake... Another was when I went to the home portal platform a second time. That was really dumb.
Beast Maker's:
Skip to Metalhead!
Metalhead:
That last small metal monkey seems to always roll after me when I'm entering the sewers. I probably should have gotten the locked chest before attacking Metalhead a second time.
Beast Maker's:
I am pretty sure this route, going to Metalhead right away, is faster. Anybody else think so?
Dream Weaver's:
This is probably my most hated home world, I don't really have a favorite level nor a most hated.
Haunted Towers:
I have had many runs end here as well. Either messing up the route or missing a gem. This one almost ended, too. But I decided to continue anyway. I also forgot about this death when talking about the run to others. This route is good because that last fairy Spyro kisses gives infinite super breath (or for the rest of the time you are in the level). So you don't have to worry about going back and forth with the timed super breath.
Dream Weaver's:
I keep missing gems...
Dark Passage:
The giant dogs are what annoys me in this level. I seem to always need those hopping mushrooms thourghout the level.
Dream Weaver's:
This is where I get confused on where I should be going. It is hard to say what is a good route for this world, for me anyway.
Lofty Castle:
This is the hated level of Dream Weaver's. I've had a good few deaths and at least one ended run in this level. The biggest problem was the supercharge glide. Don't know why I have trouble with it. Another is the fountain. I always get hit by a flying turkey and get knocked off.
Dream Weaver's:
Odd that I went to Jacques here.
Jacques:
Isn't Jacques a French name? I hate the glide in the large lava room with the four freaky things. I missed all of them the first round through and the first one on the second time through.
Dream Weaver's:
Another cannon...?
Icy Flight:
I enjoy this flight a lot. Typically, I miss a huge lanturn... It wasn't that bad besides that either.
Dream Weaver's:
Right to the balloonist.
Gnasty's World:
How boring of a home world can you get?
Gnorc Cove:
I had no idea that locked chest was where it was because I always blow it up using the TNT crate.
Twilight Harbor:
I'm not even going to talk about Gnaty's World home. This level is the most irritating level in that game. Guns, bombs, and this game is rated E? Anyway, I have learned the level a bit and did alright here. Messed up the last supercharge, unfortunately. Every run of the game I do, I always make new mistakes.
Gnasty Gnorc:
I have had a run messed up at the very end of this level (it wasn't timed) and that wasted a good five minutes. I think Gnorc pretty much always runs away to quickly to get all the gems and flame him in one run through his course.
Gnasty's Loot:
I will admit that I never planned this level, so it may look a bit rough. I didn't think it was too bad, though. I gotta say, collecting all of those gems sure feels good!
Overall, I think this is a good run for a single segment. I'm not good at guessing but I can see that a segmented run can probably go well under 2:10. I might just be overexaggerating in my dreams, but what about a sub 2 hour run? Possibly, but might just be fantasy. Anyone wanna prove it?


Run time 2:24:16
Producer James 'luigikart64' Bertolli
Audio/Visual sound, color

Credits

Captured by Nate.

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